J.R.R. Harlequin's profile

Marc Ecko's Getting Up: Contents Under Pressure

I built this subway station for our menu system in the game.  All the modeling, texturing, and rendering were done in Maya.  The environment was rendered out as a series of movies so the player could fly through the subway while navigating the menus.
(2005)
This was one of the boss fight areas in the game.  I modeled and textured the entire environment.
(2005)
This was one of the boss fight areas in the game.  I modeled and textured the entire environment.
(2005)
I apologize about the voice-over.  I did not record this video.
 
This is a video from Youtube showing off the opening of the game.  I modeled, textured, and lit the entire subway in this menu system. (0.00-3.09)  The subway train at the station was provided by the same studio that created our intro cinematic for the game.  I retextured and modified the exterior of the train to decrease render times.  I also remodeled, textured, and lit the interior of the train.    The fast flythroughs were created from movie clips I rendered out.
 
Also, at (5.11-5.24) I modeled, texture, and lit the city vista that you briefly view a riot occuring, in-game.
Marc Ecko's Getting Up: Contents Under Pressure
Published:

Marc Ecko's Getting Up: Contents Under Pressure

'Getting Up' is a third person perspective console game made for the Playstation 2 and XBox.

Published: