Daniele Bulgaro's profile

Artefact 9 - Sunken Creator

I build the basic shapes as a quite loose, gestural 3D sketch.
There was no fixed project brief so i just kinda noodled along until I got to a satisfactory silhouette.
Then it was all about detailing and weathering.
All sculpting was done in VR with Adobe Medium while the material was procedurally crafted in Blender, where I also setup the rendering scene. 
Artefact 9 - Sunken Creator
Published:

Artefact 9 - Sunken Creator

Published: