Sean Ross's profile

Beyond Oblivion (Boinc) Music Service

The Revolutionary Music Startup that Almost Was.

You may not have heard of it, but in 2010 Beyond Oblivion was primed to be a real contender to the music service heavyweight title. With over 600M in capital and Rupert Murdoch on its board, the CEO was orchestrating many moving pieces to create a music ecosystem intended to launch with a big splash.

The vision was broad and compelling. This music system would work on most of your devices, it would play the music you already owned (through musical thumbprint technology), and it would have a amazing world class user experience. To our CEO, the design and UX was of paramount importance.

Design Team Hiring & Management
Design Research
Concept Development & Testing
Creative Direction and Visual Design
Information Architecture
Interaction Models & Prototypes
Detailed UI design
Cross-Platform Design System
Boinc: The Evolution of Music Licensing
Early functional prototypes
Testing the Thesis

After assessing the existing designs, our team suggested alternative IA’s that would provide a stronger sense of music ownership to the user. To test these, we conducted a participatory design session where we showed existing designs and new concepts in qualitative interviews. This helped us gain insight into how target users listen to music, which helped our team prioritize features.
We identified 5 key problems to differentiate the service:
How we give users music ownership when they have over 10 million songs?
How do we provide a seamless music experience across multiple devices?
How do we help people find new music they like?
How do we encourage people to share songs and playlists?
How should people manage their music available offline?
Boinc Visual Style

The MVP player was a good first step, but the visual style did not fully address the CEO’s vision which was darker and more dystopian. With a growing internal team, we looked at alternate ways to incorporate this visual direction. At the same time, we expanded our platform to address TV interfaces.
The way forward

The final design, realizing the vision of a socially-driven music service.
A co-brand skin updated to show our boinc rebrand. This also served as our MVP design.
Discover interface for mobile and desktop.
The molecular discovery prototype.
Final Styleguides
Industrial design explorations: boinc-branded music player, device stand and a break-out boinc-branded shuffle that stored music.
The Samsung Galaxy S III Mini with Boinc Included launched in Venezuela in 2013.
Boinc Launch Party Featuring Rick Ross
Boinc “In the Wild”
Beyond Oblivion (Boinc) Music Service
Published:

Beyond Oblivion (Boinc) Music Service

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Creative Fields