I began my adventure with Ubisoft as a fan of the original "Splinter Cell" in 2003. I followed the title closely and eagerly anticipated the release of each sequel. When the release dates started to slip and fans on the forums started to rebel, I began creating fan content to supplement the official content that was being trickled out.
With the early promotion of Splinter Cell: Chaos Theory in 2005 Ubisoft capitalized on the fan content that was being created and took full advantage of the content through the use of Fanpimp. A system that rewards fans that create content for the game. I created wallpaper, forum banners, t shirt designs, videos, game levels, and other marketing and merchandising material.
With the early promotion of Splinter Cell: Chaos Theory in 2005 Ubisoft capitalized on the fan content that was being created and took full advantage of the content through the use of Fanpimp. A system that rewards fans that create content for the game. I created wallpaper, forum banners, t shirt designs, videos, game levels, and other marketing and merchandising material.
Upon winning the Fanpimp contest from a pool of over 20,000 fans I was offered a position within Ubisoft as a Moderator and continued to create content for the Splinter Cell franchise. I was offered a chance to tour Microsoft Xbox headquarters with a team from Ubisoft and later be a guest of Ubisoft at the Electronic Entertainment Expo (E3)
Much of my work is featured on the Ubisoft site and was featured on a DVD that was included with the collectors edition of Splinter Cell Chaos Theory.