Alibek Raiymbekov's profile

POBEDA - High Poly Modeling (2018)

In 2018, I challenged myself to do something different from my usual Architectural Visualization works, and it felt refreshing. I decided to go for a white clay render style from the beginning, without any textures. Although I briefly considered adding textures and using Vray for rendering, I eventually stuck with the clay render look. The idea for the type of car I created came after watching the movie Mad Max; I liked the concept of making a post-apocalyptic car, and that's what inspired me for this project.

Tools: only 3Ds Max and only High-Poly. 
POBEDA - High Poly Modeling (2018)
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POBEDA - High Poly Modeling (2018)

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