I Am Fish (2021) PC & XBox Twitter | Steam Store Page | Website
Contract Level Designer working with Bossa Studios
Level Design
My role on this project was to create levels that made the player feel like they were on an epic journey as different fish with unique abilities. I was responsible for designing, modelling, prototyping, scripting gameplay, and providing additional support across all levels to bring them up to shipping quality.

A more in-depth look at my role will be shown here once the game is released and I have the appropriate permission. 
I Am Fish
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I Am Fish

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Creative Fields