针对课堂上观察到的旁观者效应展开分析,利用旁观者效应的原理设计的角色扮演类卡牌游戏体验。
Analyze the bystander effect observed in the classroom, and use the principle of the bystander effect to design a role-playing card game experience.
Bystander
Published:

Bystander

Published: