I have developed a hear-twister game to raise awareness among music festival goers with regard to noise-induced hearing loss. An especially-designed interface sends wireless audio to the players.
As soon as one of them is no longer able to hear a sound well, and therefore makes a wrong move, a vibrating sensor in that player’s vest becomes activated and he or she is out of the game. Whoever has the best hearing will be the one left standing and wins the game!
Role:
* gameplay
* concept
* interaction design
* interaction design
Used game elements: