Pill Refill

As I imagined another series of illustrations to make, figuring out the kind of illustrations to feature, however, wasn’t as clear I had hoped.

A Few Months Later…

I steered my attention to creating more vector work, increasing my skills and fine tuning my personal style. I eventually toyed with the idea of using Adobe Illustrator’s Gradient Mesh. Using this new tool (to me) was my way of unlocking my art from the limits of my illustration. I knew exactly which artistic project would serve best with this new technique: the abandoned original greeting card sketches. The offbeat ideas were perfect to experiment with in a series I called “Fever Dream Dimension”. The name insinuated that these pieces were done under the influence of flu fever dreams.
Coming Up With The “Pill Refill” Concept

Out of the four “Fever Dream” pieces, the one I was most excited to work on was “Pill Refill”. When I drew the first sketch, I loved the concept of a prescription drug bottle being filled with pills after winning at a slot machine. After refining the idea, I stumbled upon the overall message commenting on the dilapidated United States health care system, especially the way people have to pay grossly inflated prices for their mediation. The concept became even clearer once I added the names of the pharmaceutical companies at the top of each slot machine. The poster was a visual metaphor which stated: The chances for affordable healthcare in the U.S. is as low as winning at a casino. The lucky prescription bottle prominently featured was all smiles, taking in all the pills, while the empty bottle on his left was steaming mad after he lost. The bottle on the far left cheered, holding onto the slimmest hope that what he just witnessed before his eyes was still a possibility. It’s an unusual commentary on the sad state of the American Health Insurance system.

Discovering A New Strategy With The Gradient Mesh Tool

Even though the Gradient Mesh tool has been part of Illustrator for years, it was the first time I ever thought about using it. I wasn’t aware I could achieve making more complex and realistic art with Illustrator. My mind was set with the popular industry conventions: To create art with smooth blends with color and opacity, use Photoshop; to make crisp, resolution independent, simple art, use Illustrator. Making complex vector art with depth was what I desired most, but it seemed unlikely to produce. Until now.

The use of Gradient Mesh is not the usual way most artists create. It seems to be too cumbersome, mathematical and ridged. However, after some trial and error, even me, a person who is allergic to any math above basic Algebra, found a way to think beyond those restrictions. I slowly gained a system where I felt comfortable using Gradient Mesh and creating the desired results I pictured in my head.
Molding and Shaping Gradient Mesh for the Hand
The main difference between using the regular Gradient tool and Gradient Mesh is the grid. I’m one of those creatives who hates using grids. The thought of using them is as appealing as having my brain getting smashed into a wall. However, when I finished the first piece in the “Fever Dream” series, using grids felt less foreign. Molding them around more complex shapes became easier. I was beginning to shape a new approach in incorporating grids as part of my creative process. 
The Four Gradient Mesh Grid Handles
I strategized on which elements needed Gradient Mesh and which of them needed the regular Gradient tool. I handled every Gradient Mesh element the same way: Make a simple rectangle. Then add one horizontal and vertical line, which will convert the rectangle into a grid. The key factor in any grid is to imagine where the highlights and shadows will appear on a particular shape. After that, bend and twist each line accordingly. I became more comfortable using the grid handles; they are like the handles you see when using the path tool. Difference is, there are four handles to maneuver, not two. This adds more complexity and, admittedly, more confusion. The way to master the grid is to play around with its handles. If one (or more) of them go too far in any direction, it disrupts the smooth flow from one color to another. That’s why it’s important to start small; make a rectangle, add one vertical and horizontal line then build from there.

Using Transparency, Blending Modes & Appearance Panel With Gradient Mesh
Far Left image: Transparency & Blending Mode (Lighten) used for top bottle rim.
Middle: Applying Outer Glow effect with stokes 
Far Right: Applying a different effect via Graphic Styles Panel
Another tool I’ve rarely used until creating “Pill Refill” is the Appearance Panel. Producing an outer glow on the slot machines and the words inside the upper portion of each machine would’ve been much more complicated and time consuming without the Appearance Panel. The flexibility in using more than two strokes on top of each other and adding a Gaussian Blur effect worked wonders. What was even more helpful was saving several versions of this appearance with the Graphic Styles Panel. Each time I needed the exact stroke effect on another area of the piece, I just clicked once and the effect was instantly applied. 

The end result was a work of art I never expected I could ever do in Illustration. The opacity and color transitions are as smooth as I would’ve created them in Photoshop; plus the resolution flexibility that vectors provide is unmatched. Granted, the vector style is different in execution than the straight forward painterly style in Photoshop, but I’ve grown to love the painstaking ability to manipulate vectors in a more realistic style while deepening my knowledge of Illustrator.
Pill Refill
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Pill Refill

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