Heather Knudsen's profile

UI/UX Design Rise of the Tomb Raider

The design of the UI for 'Rise of the Tomb Raider' conveys the style of the rebooted series: simple and modern with a survivalist flair. I worked with both art directors and designers to make sure the menus both fit the desired style (within the performance capabilities of the engine) and had all the features needed. I also worked to respond to user testing feedback and refine the menus flows for the best possible experience.

My role included:
• Creating concepts and mockups in Photoshop for the basecamp, status screens, main menus, HUD elements, and maps
• Working with art directors and UI lead to define the new style for maps, as well as changes/additions to the overall style from TR 2013
• Painting maps for all regions/levels
• Iconography for all new icons in Illustrator (any icons that were not already part of TR 2013)
• Implementing all UI to be functional in-game using Flash/Actionscript/Scaleform along with proprietary systems, including the basecamp, maps, main menu, HUD, and status screens

UI/UX Design Rise of the Tomb Raider
Published:

UI/UX Design Rise of the Tomb Raider

Published: