Hidden Shadows
(Zynga Game Network India)
Gracetown needs you, are you brave enough to help? Put your detective skills to the test finding hidden objects and uncovering evidence. Delve into Hidden Shadows because only you can find the truth.
Designed Gameplay, UX, Game Mechanics; wrote 30 supernatural murder/mystery cases; produced trailer for New IP game Hidden Shadows.
- Developed the story for Hidden Shadows new IP.
- Wrote 30 supernatural police procedural cases, pictured below.
- Wrote 5 additional premium cases, pictured below.
- Designed prologue e-comic, pictured above.
- Designed e-comics and wrote dialogues of intro and epilogue sequences for 30 cases.
- Designed all assets, wrote all copy and automated all documentation for all cases.
Main Story Cases
Designed 3 core grind resources - Passion, Hope and Fear. Shipped 4 seasons worth of content, and 1 premium case.

Season 01 Case 01: Jilted Judge
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Power Station
Scene 02 - Venetian Club
Scene 03 - Judge's Chamber
Scene 04 - The Diner
Scene 05 - Gracetown River
Scene 06 - Secret Garden
Season 01 Case 02 - Barking Dog
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Lacey's Bedroom
Scene 02 - Lacey's Backyard
Scene 03 - School Art Room
Scene 06 - School Shrine
Season 01 Case 03 - Wilted Rose
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 02 - Mel's Diner
Scene 03 - Rachel's Bedroom
Scene 04 - Museum Corporeal
Scene 05 - Rachel's Office
Scene 06 - Havers' Desk
Season 01 Case 04 - Final Justice
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Prison Tier
Scene 02 - Security Room
Scene 03 - Havers' Foyer
Scene 04 - Woods at Night
Scene 05 - Abandoned Church
Scene 06 - Killer's Lair
Season 02 Case 01 - Killer Kingpin
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Yacht
Scene 02 - Penthouse
Scene 03 - Japanese Garden
Scene 04 - Docks
Scene 05 - Flophouse
Scene 06 - Warehouse
Season 02 Case 02 - Doctored Death
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Morgue
Scene 02 - Surgeon's Stable
Scene 03 - School Art Room
Scene 04 - The Meet Market
Scene 05 - Odd Apartment
Scene 06 - Hidden Room
Season 02 Case 03 - Pressured Professor
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Jaguar Cage
Scene 02 - Treehouse Dorm
Scene 03 - Professor's Library
Scene 04 - Campus Office
Scene 05 - Freak Lab
Scene 06 - Butterfly Atrium
Season 02 Case 04 - Deadly Drop
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 02 - Indian Restaurant
Scene 03 - Camp Six Creeks
Scene 04 - Luxury Spa
Scene 05 - Under The Bridge
Scene 06 - Spirit River
Season 02 Case 05 - Final Victim
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Greenhouse
Scene 02 - Spirit Greenhouse
Scene 03 - Alder's Mansion
Scene 04 - Fix-it Shop
Scene 05 - Twins' Office
Scene 06 - Freaky Lab
Season 03 Case 01 - Toxic Teacher
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 02 - Flatline
Scene 03 - Deserted Path
Scene 06 - Professor's Lab
Season 03 Case 02 - Runaway Professor
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Marlowe's Lab
Scene 02 - Marlowe's House
Scene 03 - Beach Bar
Scene 04 - Herald Hotel Room
Scene 05 - Coral Reef
Scene 06 - Specimen Case
Season 03 Case 03 - Ghostly Greyhound
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Flex Gym
Scene 02 - Terrance's House
Scene 03 - Game Room
Scene 04 - Spirit Creek
Scene 05 - Gracetown Bridge
Season 03 Case 04 - The Whistleblower
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 02 - Marie's Hotel Room
Scene 03 - Carol's Home
Scene 04 - MMM Lobby
Scene 05 - Bio-research Wing
Scene 06 - Key Wall
Season 03 Case 05 - Shocking Truth
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Surveillance Van
Scene 02 - Spirit Collider
Scene 03 - MMM Elevator Shaft
Scene 04 - Coben's Locker
Scene 05 - GM's Office
Season 04 Case 01 - Cement Shoes
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 02 - Club Flatline
Scene 03 - Jules' Home
Scene 04 - Pauley's Kitchen
Scene 05 - Fairgrounds
Season 04 Case 02 - Wasted Youth
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 04 - Gracetown PD Lockers
Scene 05 - Poppy Farm
Scene 06 - Marina's Lab
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
We wrote and pitched 15 more cases that were green-lit but did not see the light of day.
Premium Cases
Premium Case 01 - The Wishing Well
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
*** Hidden Shadows was cancelled during implementation of
premium cases 2 through 5. ***
We wrote and pitched 4 more cases that did not see the light of day.
Hidden Shadows
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Hidden Shadows

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