Hidden Shadows
(Zynga Game Network India)
Gracetown needs you, are you brave enough to help? Put your detective skills to the test finding hidden objects and uncovering evidence. Delve into Hidden Shadows because only you can find the truth.
- Developed the story for Hidden Shadows new IP.
- Wrote 30 supernatural police procedural cases, pictured below.
- Wrote 5 additional premium cases, pictured below.
- Designed prologue e-comic, pictured above.
- Designed e-comics and wrote dialogues of intro and epilogue sequences for 30 cases.
- Designed all assets, wrote all copy and automated all documentation for all cases.
Main Story Cases
Season 01 Case 01: Jilted Judge
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 02 - Venetian Club
Season 01 Case 02 - Barking Dog
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Lacey's Bedroom
Scene 06 - School Shrine
Season 01 Case 03 - Wilted Rose
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Rachel's Living Room
Scene 06 - Havers' Desk
Season 01 Case 04 - Final Justice
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Prison Tier
Scene 06 - Killer's Lair
Season 02 Case 01 - Killer Kingpin
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Season 02 Case 02 - Doctored Death
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Morgue
Scene 06 - Hidden Room
Season 02 Case 03 - Pressured Professor
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Jaguar Cage
Scene 06 - Butterfly Atrium
Season 02 Case 04 - Deadly Drop
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Construction Site
Scene 06 - Spirit River
Season 02 Case 05 - Final Victim
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Greenhouse
Scene 06 - Freaky Lab
Season 03 Case 01 - Toxic Teacher
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Gracetown U. Park
Scene 06 - Professor's Lab
Season 03 Case 02 - Runaway Professor
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Marlowe's Lab
Scene 06 - Specimen Case
Season 03 Case 03 - Ghostly Greyhound
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Flex Gym
Scene 06 - Greyhounds Stadium
Season 03 Case 04 - The Whistleblower
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Gracetown Aquarium
Scene 06 - Key Wall
Season 03 Case 05 - Shocking Truth
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Surveillance Van
Scene 06 - Richard Allen's Grave
Season 04 Case 01 - Cement Shoes
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Grace Hill Marina
Scene 06 - Grace Rock Airport
Season 04 Case 02 - Wasted Youth
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Melissa's Apartment
Scene 06 - Marina's Lab
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Premium Cases
Premium Case 01 - The Wishing Well
- Wrote all story beats, witness interrogation dialogues, and evidence analysis copy.
- Designed and wrote all secrets.
- Worked on gameplay design and level design for 6 hidden objects scenes.
Scene 01 - Hartford's Living Room
Scene 06 - Inside The Well
*** Hidden Shadows was cancelled during implementation of
premium cases 2 through 5. ***