Production Process

Idea Generation
The inception phase brought forth the idea of a minimalist 3D character. The character was conceptualized to represent athleticism subtly.

Modeling
Blender, a robust 3D software, was chosen as the tool to craft the character's mesh.

Sculpting
The sculpting phase in Blender added nuances and detailed features to the character. This enhanced the model's depth, giving him a more rounded appearance while ensuring he doesn’t look overly sporty.

Rigging
Post-sculpting, rigging was initiated. This allowed Stepo to have a skeleton, facilitating movement and poses that appear natural. Bones and constraints were set, making him animation-ready.

Texturing
This is where the character’s color identity comes alive. Inspired by the green color, shaders in Blender imparted a unique look to the character.

Final Render
With everything in place, it was time to showcase Stepo in all his glory.



Stepo
Published:

Owner

Stepo

Published: